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1.
采用逆向思维方法,详细分析了一次性快餐盒盖的成型工艺,并对其结构进行改进设计。为那些以实物为制造基础的产品的设计提供了借鉴,在缩短产品开发周期,提高经济效益方面,起着重要作用。  相似文献   
2.
文章针对高职农业类专业学生类型结构趋向多元化、教学内容与生产实际相脱离、教学团队的结构亟待优化、教学组织形式亟待改进等突出问题,通过对岗位职业能力、工作任务进行梳理,重构教学内容,改进教学方法,组建结构化教学团队,会同行业专家共同开发活页式教材,使教学过程可控、课堂活力提升,显著改善了教学效果。  相似文献   
3.
ABSTRACT

With increasing demand for improved medical equipment and healthcare, next-generation biomedical engineers need strong design skills. Equipping biomedical engineering students with tools for idea generation and development can increase student design success. Design Heuristics are an ideation tool developed through empirical studies of product designs. While identified in the mechanical engineering space, Design Heuristics may be applicable in biomedical engineering design. In our study, we implemented a Design Heuristics session during upper-level undergraduate and first-year graduate biomedical engineering design courses. We examined the applicability of Design Heuristics within individual and team concept generation contexts. The findings demonstrated that biomedical engineering students were able to use Design Heuristics to generate multiple concepts, and that initial concepts produced using Design Heuristics were carried over into final team design. The results support the applicability of Design Heuristics to student idea generation in biomedical engineering design.  相似文献   
4.
为了有效促进学生武术核心素养的培育,针对我国武术教学中存在套路内容“繁难”、教法单一、重“形”轻“击”、重知识灌输,轻自主性培养、重教师的“教”,轻学生的“学”“学生不喜欢武术课”等一系列问题,提出了有效促进武术认知、武术运动能力、武术人格培育的原则,基于此原则,对“化难为易”策略、“化浅为深”策略、“化无趣为有趣”策略、“化技术为实践”策略、“知新温故”等策略进行了具体探索性设计,并对上述策略的具体实施方法进行了阐述,为中小学武术教学改革提供现实指导。  相似文献   
5.
ABSTRACT

The interpretation and reuse of previous design solutions, or precedents, is central to design. This paper describes qualitative research conducted over three years at two institutions, aimed at investigating the role of design knowledge re-use in project-based mechanical design courses. Research data were collected through participant observation, student interviews, anonymous questionnaires, and website analytics. The paper identifies challenges that must be addressed in order to support novice engineers in rehearsing the types of knowledge required to successfully reason about and engage with design precedents. Two categories of design precedents are identified: concept precedents and detail precedents. Providing students with access to the latter is identified as a particular challenge, as is providing students with access to engineering communities of practice. Approaches to addressing these challenges are discussed.  相似文献   
6.
In a recent article in this Journal, Eric Moore criticized an earlier essay of mine published in this same Journal on two fronts. On the first, he criticized my criticisms of broad internalism for relying on abstract moral principles too far removed from the practice of sport to adjudicate normative conflicts in which disputants cannot agree on what is the purpose of sport. On the second front, he criticized my reliance on what he called Rorty’s “controversial” views of truth and rationality to back up my criticisms of broad internalism. I find both criticisms forceful but not persuasive. In my reply, therefore, I defend both use of Rorty’s and other similar historicist takes on rational justification and my criticisms of broad internalism principles-based approach to normative inquiry in sport.  相似文献   
7.
The emerging creative practices of digital collections are increasing in prominence thanks to the access to, and appeal of, data visualizations. Interactive data visualizations, such as a map, timeline, chart, graph, or artist’s rendering of data, enable users to pursue their own research interests within a collection and participate in new areas of research. Use of these data visualizations enhances the scope of the collection and enables a modern and diverse thematic collection to emerge. This article considers the question: Does the addition of data visualizations affect how users participate with a research collection? Impacts on collection development, application of user-centered design, and analysis of users’ exploratory strategies are discussed. Examples of data visualizations used in digital humanities projects and digital collections are presented as case studies.  相似文献   
8.
线上线下混合式教学是传统教学和信息化教学相结合的一种新型教学模式,它克服了传统教学“满堂灌”的现象,能够调动学生学习的积极性、主动性和创造性,受到教育工作者的广泛关注。本文从线上线下混合式教学的设计与组织、教学过程的质量监控、教学评价体系的构建和教学反思四个方面探索了线上线下混合式教学模式在“药物分析”教学中的应用与实践,为高职院校线上线下混合式教学的应用提供思路。  相似文献   
9.
10.
Abstract

The purpose of this paper is to describe how the Understanding by Design instructional design framework can be applied to design high-quality single-session information literacy instruction. The author describes the Understanding by Design process in detail, noting modifications for single instructional session design with examples from the application of this instructional design process to design co-curricular instruction sessions for undergraduates.  相似文献   
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